Progress so far, gathering all the features in the shader, next step is an actual animation with a nice rythm with all this ! Not gonna be easy using only maths, but we’ll see where this goes !
I’ll try to make a small breakdown after that.
Quickly prototyping ideas, to get the overall feel. Simple tentacle mesh for now, might generate it procedurally in C# later?
Time for some VFX
Did a quick concept for this one, I rarely do this but with restricted motion options I figured it’d help.
Sooo tentacles I guess? Let’s do this