Hey guys ive started a series of blog posts where i’ll be breaking down paragon Materials and untangling all of complexity behind them. theres a gold mine of knowledge hidden away in the amazing assets epic games was nice enough to release to us and im going try to through an do breakdowns/Simplified recreations of some of the more interesting or cool ones il be starting with Aurora seeing as shes first one the list. I’ve recreated her Ice Material and done a breakdown of how it works. Il try post one at least once a month.
Check out the first one here on my artstation Blog, Aurora’s Main Ice Material.
Any questions or feedback feel free to ask them here!
Ice growing Material
Hey guys my next Paragon breakdown/tutorial is here. This time were taking what we learnt from the first one and adding a growth effect so we can grow our Ice over time. Check it out here and let me know what you think! https://www.artstation.com/artwork/XBJ1La
Hey guys I’ve posted my next Paragon break down this time we’re going over some simple Ice spike effects its a two parter, the first part goes over simple texture creation in Substance designer and the second part goes over creating a material that we can use for our effects inside of cascade, Check it out an let me know what you think if you have any questions dont hesitate to ask!
Hey guys two new blog posts on how I did some of my effects, First one about the basics of using ribbons in unreal engine, the second one’s about how I created the ribbon for my most recent Ice missile effect
Ice Missile Ribbon
Just wanted to let you know that these are some of the most informative posts/tutorials i have read so far. Just looking at your Ribbon post now and it has answered every single one of my questions i had regarding ribbons.