Looking for a Unity VFX Artist – Stylized Mobile Tower Defense
Hi! I’m looking for a VFX Artist to help create effects for my stylized top-down mobile Tower Defense game built in Unity.
I’m mainly looking for someone who can create polished and satisfying gameplay VFX such as:
Tower attacks and projectiles Elemental effects (Fire, Storm, Nature, etc.) Hit, impact and explosion effects Trails, abilities and upgrade effects Enemy and boss effects
The game has a colorful, stylized visual direction, so I’m looking for effects that are clean, readable from a top-down perspective and visually satisfying without being overly realistic.
Since this is a mobile game, good performance and optimization are also important.
Requirements:
• Experience creating real-time VFX for games
• Experience with Unity
• Good understanding of Particle Systems / shaders
• Ability to match an existing stylized art direction
• Mobile optimization is a plus
Paid freelance work Remote
If you’re interested, please send me a DM with your portfolio/showreel, rates if u have, and availability.
Hi! I’m interested in the Unity VFX Artist position for your stylized mobile tower-defense game.
I’m a Senior VFX Artist / Technical Animator with 9+ years of experience creating real-time VFX for games, with a strong focus on Unity, gameplay readability, stylized effects, and mobile optimization.
My recent work includes creating and implementing gameplay VFX in Unity, developing custom Shader Graph shaders, and optimizing effects for mobile hardware. At Nway, I designed 100+ combat VFX using hand-drawn animation, custom meshes, shaders, and particle systems for games including Wreck League and Power Rangers.
The effects you’re looking for—projectiles, tower attacks, elemental effects, impacts, explosions, trails, abilities, and upgrade effects—are very much in line with my experience. I also enjoy working within an established art direction and designing effects that remain readable and impactful during gameplay.
Portfolio:
I’d be happy to discuss the project, scope, availability, and freelance rate. Thanks for your consideration!
Hi Kdunng, I checked your portfolio looks good but i aiming for semi realistic vfx into the stylized game. Do you have some experience with semi realistic but still kind of stylized VFX?
Hi! My name is Furkan and I am interested for this role.
After my Digital Game Design school, I have worked as 3D Artist for almost 2 years in several mobile game companies. And for last 2.5 years I have been working as a VFX Artist in MMORPG game.
I have experience with both Unreal and Unity. I will drop my portfolio down below. I would be happy if you take time to look my portfolio.
Thank you for responding. Here are some samples of the work I’ve been doing for a current game. I hope that these type of vfxs would be a good fit for your project.
Hi! I have experience creating VFX that lean more toward a semi-realistic look while still keeping some stylization
I actually work across different visual styles
Some of my effects, especially the portal, lightning, bullet impacts, smoke, and environmental effects, are closer to that semi-realistic / stylized balance.