Hello.
My name is Orson Favrel, I’m currently a Senior VFX Tech Artist at Unity. My daily task is to help improve VFX Graph and overall the VFX tools and workflow in Unity.
Previously I was an VFX Artist and Ready & Dawn and a Lead VFX Artist at Dontnod Studio.
I’ll be using this Topic to share some of my experiments, use of new VFX Graph feature etc…
Feel free to comment, ask questions or criticize.
Sorry for the late answer.
All the different elements: VFXGraphs, Mesh swap, lights etc… are triggered and synchronized thanks to Timeline in Unity.
If you’re not familiar with Unity, Timeline is their sequencing tool that allow you to animate, synch, triggers events etc. The cool thing is that it has scrubbing feature.
So I just “pause” the explosion in Timeline and control the camera to revolve around the explosion.