Opacity Based Back Scattering Mini Tutorial [UE5.5)

Update: I have decided to continue working on improving this and it doesn’t really feel appropriate to have as a “mini tutorial”, I guess its more like an RND project. I may make a new thread about it later with some new updates. If the admins want to delete this thread you can go ahead.

Sorry about that, hopefully we can get this in a better state!

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Feels somewhat wasteful to render everything when you only need the opacity. Do the capture components not have the ability to only render opacity?