Rules:
Make any effect you want, however,
The only material you can use is a flat, untextured, unlit material, feeding particle colour and opacity straight into material colour and opacity.
Submitting: Create a new topic in the “Events > 24 - Pixel Perfect” category with your name in the title and the sketch number (Like this : “Nai Wakan: Sketch #24” ), and post your updates to this while the event is running.
When you are finished, edit your first post so it holds the final effect in the form of Youtube/Vimeo Video or High-Quality GIFs.
Important:
Always cite your sources! Is your work based on that of someone else, let us know. Show your references.
All entries must be made during this running period
Do feel free to use any tool, system or workflow that pre-existed. Although we encourage experimentation.
Timeline:
June 3rd → June 30th
Scoring and Winning:
We will have some of our very own vfx wizards to judge your work.
These judges will select a favorite and runner up. Judging criteria includes:
Create an effect that meets the thematic criteria.
Followed the challenge rules.
Showed WIP.
Work is technically and artistically well-exectuted.
Badges:
All Participants : Will recieve a participations badge.
Runner up : Will recieve a silver badge and avatar icon.
Favorite : Will recieve a golden badge and avatar icon.
If you have any questions, Feel free to ask them down below!
Hopefully, just wanna mention, that other engine and particle simulation features are allowed to be used, meshes, ribbons etc, are totaly legal
Using scripts or bleuprint etc, perfectly fine, go for it.
Animations are also allowed, just no other materials
Enjoy.
Someone on discord asked for an example effect using those rules