Hi everyone. I am part of the team working on NixieFX, and I would like to share the current editor with the community.
NixieFX is focused on real-time effects for web games using Three.js and PixiJS. The editor includes multi-emitter timelines, curves, gradients, shape emission, velocity and forces, noise, plane collision, flipbooks, trails, sub-emitters, and a node-based material workflow.
We wanted the authoring experience to feel familiar to artists coming from engine-style particle systems while still fitting a web development pipeline. Projects remain as plain JSON in a local folder, and exports include backend diagnostics so limitations are visible before integration.
The PixiJS and Three.js runtimes share a deterministic simulation, but each has its own rendering path. The goal is portability where it is practical, not a promise that every 3D material or mesh effect will look identical in 2D.
The editor is free to use here:NixieFX — Particle & VFX Editor
I would be grateful for feedback on the timeline and material workflow, especially from artists who regularly move effects between authoring tools and runtime teams.