Alright, I replaced the Supershape formula with simple sine math and manipulated UVs instead of using polar coordinate math
First, some gifs that show different parameters
2nd, some ingame footage with same mesh, but different parameters
- I agree, the effect doesn’t fit with the ingame lighting with that amount of saturation. I think I should experiment with some Paper Mario environment etc. in the future
Initial Post 25.02:
Don’t have much time for this challenge, but saw some hearts on the supershape video that I posted, so I threw something together today. Started with making mandala type shapes, added fire color and made it wiggle.
On a mesh:
And a rotating version:
Dirty hack (or my first idea where to use this) on a Spline that I use for other effects in my own game:
*I slowed down the gifs, so I don’t lose too much quality.
** I will def. change the mesh into an actual fireball tomorrow, but I don’t think I got the time right now for adjusting and adding more effects.
*** Yes, this setup can probably be implemented cheaper with some sine math magic instead of using the supershape formula
**** No, I’m not trying to hypnotize everyone with that first gif