

Update 26.02:
Alright, I replaced the Supershape formula with simple sine math and manipulated UVs instead of using polar coordinate math ![]()
First, some gifs that show different parameters ![]()
2nd, some ingame footage with same mesh, but different parameters
A
B
- I agree, the effect doesn’t fit with the ingame lighting with that amount of saturation. I think I should experiment with some Paper Mario environment etc. in the future
Initial Post 25.02:
Don’t have much time for this challenge, but saw some hearts on the supershape video that I posted, so I threw something together today. Started with making mandala type shapes, added fire color and made it wiggle.
On a mesh:
And a rotating version:
Dirty hack (or my first idea where to use this) on a Spline that I use for other effects in my own game:
*I slowed down the gifs, so I don’t lose too much quality.
** I will def. change the mesh into an actual fireball tomorrow, but I don’t think I got the time right now for adjusting and adding more effects.
*** Yes, this setup can probably be implemented cheaper with some sine math magic instead of using the supershape formula ![]()
**** No, I’m not trying to hypnotize everyone with that first gif ![]()