Joining for fun, I’m hoping to play around with some variations and techniques.
(just to clarify - as an admin, I’m not eligible to win the challenge / for the prizes - I’m just excited to make some art!)
Crash counter : 1
Joining for fun, I’m hoping to play around with some variations and techniques.
(just to clarify - as an admin, I’m not eligible to win the challenge / for the prizes - I’m just excited to make some art!)
Crash counter : 1
Let us know if you find a repro for a crash! We just released a patch yesterday that should stablize things
Tbh, I think it’s probably just me pushing my pc a bit too hard. It’s starting to get a bit old…
One of the results of testing a bit tonight.
Today’s result. So Fluffy!
This result is very satisfactory
Didn’t have time to make something yesterday, so I made something quick this morning.
Results from this morning.
Used the new Sky Atmosphere in unreal to get a bunch of information.
The smoke reacts to light direction using 2D raymarching and local bound shadows (flat shadows)
I’m also using the light height to colour the smoke to the sun colour.
Materials isn’t too large, bulk of the calculations are in the custom node though.
One more result from today.
Results from today.
These aren’t as fancy as yesterday
These are some pretty cool progress shots. Good work.