I have been racking my brains about how to make this work in a niagara effect. Feels like it should be simple.
I want to have a particle orbit around a given axis and at the same time be moving forward, so in the end its moving forward but spiraling around the given axis.
I got something that looked right using rotate around point but its not giving me reliable results, if I increase the spin speed its going crazy. Anyone got any advice on this problem? or a better way of doing it
Also it seems to be stable in the preview window but not in my scene…
Cheers again all for any input!