Niagara - Orient Mesh Particle to Emitter

I have a system that’s attached to a bone, the system spawns a sword of sorts. I’d like to orient the mesh sword to the emitter or to the bone, I can’t have it local space because it needs to be left in space as the bone moves. I haven’t been able to figure this and I’m running out of potential solutions, does anyone have any suggestions? Can I somehow output the orientation of the emitter and plug it in the Mesh orientation module? Thank you

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One option is to update orientation => to vector with the vector being TransformLocalToSimulation(0,0,1) or something. Maybe it has options to do that internally, but if it doesn’t you can definitely use dynamic inputs to do it

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