[Niagara] Is there a way to use Lighting Channels with Niagara Lights?

In Cascade we could set Custom Lighting Channels to a Cascade spawned Light and have it affecting only certain things? Does Niagara support that yet? Haven’t found anything myself but double checking what other people know/think about this

Not with the LightRenderer. But it’s possible if you use the Component Renderer and e.g. a PointLight Component. The Component Renderer basically spawns an actual Component (like if you would do it via Blueprint), so it’s most likely more expensive… But it works :slight_smile:

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Thank you TobiasTobasco! It’s to fake electricity lighting in sequences, the component renderer might work as a charm.

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