In Cascade we could set Custom Lighting Channels to a Cascade spawned Light and have it affecting only certain things? Does Niagara support that yet? Haven’t found anything myself but double checking what other people know/think about this
Not with the LightRenderer. But it’s possible if you use the Component Renderer and e.g. a PointLight Component. The Component Renderer basically spawns an actual Component (like if you would do it via Blueprint), so it’s most likely more expensive… But it works
Thank you TobiasTobasco! It’s to fake electricity lighting in sequences, the component renderer might work as a charm.