In Cascade we could set Custom Lighting Channels to a Cascade spawned Light and have it affecting only certain things? Does Niagara support that yet? Haven’t found anything myself but double checking what other people know/think about this
Not with the LightRenderer. But it’s possible if you use the Component Renderer and e.g. a PointLight Component. The Component Renderer basically spawns an actual Component (like if you would do it via Blueprint), so it’s most likely more expensive… But it works
1 Like
Thank you TobiasTobasco! It’s to fake electricity lighting in sequences, the component renderer might work as a charm.
1 Like