I wanted to share another Niagara Grid project from something that I saw on Instagram.
The artist Andrewsgysin had done a piece that I thought would be a fun project to try and emulate in UE5. You can see more for this piece and his artwork here: ertdfgcvb (@andreasgysin) • Instagram photos and videos
The two major breakdowns are getting a 2D Radial for the Sin Wave to travel, and then using the Z columns to assign a remapped normalized value into an array, to set a subUV value from the material.
Radial Gradient Example
Grid example
Actual Niagara Emitter Setup
Material
Set the Grid Index Break Point
Set the Z opacity
Set the Normalized Flipbook values
Flipbook Array
Don’t know if any of this is usefull, but just kinda cool to showcase.