Hi guys, I currently have the lightning beam setup, however, the beam seems to spawn as a straight line and then a few frames later it is curled in the right place by the curl noise force. Is there any way of getting rid of this straight-line beam between the frames?
The way I usually do it is by applying the the curl noise vector as a position offset at the end of ParticleSpawn.
You can increase the magnitude of the vector to increase how far you want it to be offset initially. Just don’t overdo it as that might look significantly different from the true result