This week I started to learn about unity VFX for my college but I’m having a hard time with shaders, I’ve seen some people use Shader Forge but I don’t have the money to pay for it. Do I need to make my own shaders to get a good VFX? If yes, is there a free option for shader forge?
Btw, one more thing, how can I make the rune appearing clockwise effect on this video?
I saw a video talking about alpha cutoff but the unity default shaders don’t have this option anymore, is there a new way to make this? if no, how do I make this effect using an alpha cutoff
Sorry for my bad english, and Thank you for your help ^^
Hi Herst, welcome to the vfx world. No, u do not need to use a lot of shaders in order to achieve great effects, but i highly recommend learning once u’re experienced with the vfx world. Wich versión of unity are u currently using? u can try the default standar shader but vertex based: i think this is the link https://forum.unity3d.com/threads/release-standard-particle-shader.461938/.
Try checking out my youtube list and pinterest boards, there is plenty of material there:
And u can also check the amazing vfxs that kevin @Sirhaian released for study purpouse :3
Sorry for my bad english, i don’t speak too much english either
Thanks for all the help, I got a bit busy this day doing so work related stuff.
I ended up using one of the unity defaults shaders (Unlit/AddDissolve_NoAlpha) and I managed to get the effect that I wanted! ^^
Something that i learned, in the past few month that i’ve been working on this area, it’s that a great vfx usually is done by a lot of parts that make it work, and not only one good sprite. I usually use similar sprites over and over, since i’m not expert on drawing and i don’t have the time to learn it fast enough, and the resulting effects doesn’t even look close each other
Probably the reason it’s flat is because of my shitty texture.
I uploaded everything to this link: http://imgur.com/a/hmv2b
Btw, I’m currently using your youtube playlist and pinterest to learn stuff, I’ll definitely check out Jason’s youtube too xD
I’ll try to make just a simple beam and then add the smoke effect around it, but I dunno if it will solve my thickness problem xD
Also a simple trick that you can do is make that particle always face the camera, while maintaining its horizontal axis fixed. I don’t know how to do this in unity but I’m sure somebody around here has a good idea!
Hey thanks for the help, I would love to take a look at how you made that.
I was checking some tutorials about trails for another particle that I’m doing and decided to try to use trails for the beam. I liked the way it ended up looking but I’m having some problems with the trails effect.
The first particle that I’m making is supposed to look kind like this one: https://www.youtube.com/watch?v=T23RGwuSDc4
But I can’t get the trails to start at the center of the orb nor maintain its length for its duration.