Hi everyone !
I am new vfx artist, generaly i use unreal but for this project i need to start unity.
So, i try to do an electrical circle around a trap (vertical cylinder mesh)
i had some ideas to do this …
- for my the best option, SHADER ! (i love work with shader and material).
i do electrical shader and i apply on donuts around my cylinder.
i had made similar thing on unreal :
So i open shader forge and i try to do something like that :
but the general shape of the ligthing is not good for me.
for shader i don t have more idea… maybe because i am not master with shaderforge…
- Particule trail !
i animated 4 emiters around my trap, and i add noise on my trail.
i try lot of settings … bad result. here again maybe because i am not master with unity.
anyway, again i am not master, i have find lot of documentation, i have script for ligting between two points, i dont want 2D sprite…
in unreal i have beam emmiter, and procedural material, i unity i am lost !
Thank for reading, have nice day.
ps : Excuse my English if i did mistake.