Hello good people, this is my first post here, hope I can be as clear as possible!
I saw this pic on pinterest a while ago and thought it would be fun to recreate inside Unity using shader graph and the CPU particle system (the old one for reference, not VFX Graph).
I already got the effects on the hands pretty well using particles and some trails, but now I’m trying to create the hand itself.
I modeled a very basic hand in blender, rigged it for animations and imported in Unity, this is how it looks currently
The shader for the hand is literally just a fresnel node that goes in a step node and then multiplied by a color, nothing too fancy, but as you can see the cutoff point of the hand is pretty evident.
Now my problem is that I would like to fade the hand in a similar fashion as the one from the image but I have no idea how to achieve this effect. My idea was to unwrap the UVs of the hand in such a way that the base of the hand would be around the 0 coordinate on the X and then map a gradient to it so the base of the arm does “something”.
I would love to know how would you approach this problem and if you could give me some advice. I’m by no means an expert VFX artist so consider me a complete noob!
Thank you!