Need help with a Mesh Projectile!

Hammer

Hi VFX community, I’m looking to do a similar projectile with the hit effect for my portfolio.

I’m curious how you guys will do it.

Because I’ve tried with a blueprint or an event generator and nothing work. I’m new to Vfx and I’m using Unreal.

Here’s the video for more reference: https://www.youtube.com/watch?v=0t6kgCUXYec&t=133s

Thanks to all in advance.

You can look at “spawn per unit” function at cascade first for spawn fire particles. Then in blueprint make movement for emitter and mesh

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Thanks a lot! I’ll try this right away.

Making an update over here and feel free to leave a feedback.