Hello everyone !
I’m currently working on a student project in which you play a character that can control Mist. I wanted to explore a little bit and I found those two references from Demon Slayer that I really like and would like to (at least somewhat) replicate :
However, I’m really not sure how to approach it, especially on the texture-side of things since there are so many shifts in the shapes !
I’m really not sure if a seamless panning texture would do the trick or if I need to layer a bunch of them on top of each other or if there’s another way I don’t know about so I’m really scratching my head here
So far, I managed to make this with VFX Graph (anticipation of an AOE attack where the player disappear in the mist to quickly slash all enemies trapped inside the zone) :
But I think it doesn’t really convey that “feeling” of mist and it looks really cluttered in my opinion
Could someone help me please ?
PS ; English isn’t my first language so don’t hesitate to tell me if things are unclear, I will gladly give as much details as possible