Hi! My name is Tobias and I’m currently doing my final year of the Bachleor’s program in Game Development at Stockholms University.
I just finished off doing a game project with 9 other game-dev students as a part a course where I was the only VFX-Artist. I will be uploading my work on artstation during the upcoming weeks and i would really appriciate any feedback.
Hi! Long time since I posted any progress here, been quite busy with life in general.
Anyways ,this fall I entered a Houdini course to get a better understanding of simulations and possibly be able to get a better understading of incorporating them into real-time game engines.
I’m going to start posting my work from whiteboxing to finnish from now on.
I did a breakdown of my latest assignemnt which was about RBD and Bullets solvers where the goal was to destroy a wall by an object such as a character. So I decided to put my own twist to it with a vine/ branch attack.
So for my next assignment in the Houdini course, we have a bit of freedom, so I have decided to learn about Vellum and Flip Solvers.
So the project that I will try to do is aspired by the anime show “That Time I Got Reincarnated as a Slime”, where I’m trying to recreate a slimeball that will jump over something a move a bit.
Here is the progress right now:
Created a simple shader just for visualization.
The bubbles are just made with pop solvers and smaller mesh that are inside the original one.