My portfolio - and progress work - VFX

Hi! My name is Tobias and I’m currently doing my final year of the Bachleor’s program in Game Development at Stockholms University.

I just finished off doing a game project with 9 other game-dev students as a part a course where I was the only VFX-Artist. I will be uploading my work on artstation during the upcoming weeks and i would really appriciate any feedback. :slight_smile:

Portfolio link:
https://www.artstation.com/tobiasbostrom
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Here is another effect from the game, uploading to Artstation really takes some time to get used to.
https://www.artstation.com/artwork/qJNWNP

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Gif became quite choppy since the maximum file size is restricted to 4 mb…

As always, any feedback is welcomed.

Another day, another effect upploaded on Artstation:
https://www.artstation.com/artwork/K32qaW

artstation

Here is a waterfall that i created for the game, on my artstation page I’m showing the whole shader for the water.
https://www.artstation.com/artwork/3EeyG2

Here is an update on what I’m working on right now , will keep posting as much as I can. :smiley:
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Hi! Long time since I posted any progress here, been quite busy with life in general.

Anyways ,this fall I entered a Houdini course to get a better understanding of simulations and possibly be able to get a better understading of incorporating them into real-time game engines.

I’m going to start posting my work from whiteboxing to finnish from now on.

I did a breakdown of my latest assignemnt which was about RBD and Bullets solvers where the goal was to destroy a wall by an object such as a character. So I decided to put my own twist to it with a vine/ branch attack.

Arstation:
https://www.artstation.com/artwork/mAQbdd

So for my next assignment in the Houdini course, we have a bit of freedom, so I have decided to learn about Vellum and Flip Solvers.

So the project that I will try to do is aspired by the anime show “That Time I Got Reincarnated as a Slime”, where I’m trying to recreate a slimeball that will jump over something a move a bit.

Here is the progress right now:
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Created a simple shader just for visualization.

The bubbles are just made with pop solvers and smaller mesh that are inside the original one.

Added some eyes to the character.

I just drew the eyes with the drawcurve node and then just did a first iteration to the animation.

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