My First Real-Time VFX - Would love some feedback on my work

Here’s my first attempt at real-time VFX! Would really appreciate any feedback to help me improve.

Glacial Attack - Unreal Engine Real-Time VFX

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Hey! Looks cool :slight_smile:

Some brief notes in no particular order:

  • Beginning is nice, and the ice material works well for the smaller spikes, however the large rock at the end is a bit noisy in the normal map, and I’m also wishing for some more color.
  • The mesh particle pieces that come from the rock smash are too even in size/look
  • You should depth fade/blend translucent particles (smoke/dust) when they intersect the floor
  • You can clearly see the cylinder silhouette before summoning the big rock, try to avoid obvious primitive shapes (fade out before it clips the top)
  • The timing of the cylinder also needs some work, maybe with some UV Stretching for size variation or easing, or grow it out in a circular direction similar to the ice spikes that go around it.

Looking forward to seeing more from you!

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Thanks for the feedback! Really appreciate the detailed notes. I’ll definitely work on these in the updated version. Excited to share the improvements soon! :slight_smile:

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Agree on every point @eaacon mentioned.
But also wanted to say that really good job for the beginning :smiley:

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I’ve updated the effect!

Revised Glacial Attack | Unreal Engine Real Time VFX

I changed the cylinder anticipation mesh into a portal, to make it more in line with a giant ice burg falling down from the sky. The only thing I’m not liking is the way the shards of ice land on the ground at the very end. If anyone has suggestions for making them lay flat naturally instead of cutting through the ground, that would be really helpful! Any other comments or feedback are welcome.

Thanks again for all the help!