MrHamuel's Sketchbook

Hello. Thought I should start a sketchbook to get myself to work on more things and practice more. I’m pretty bad at just making small, individual pieces instead of having to complete a whole concept and container for each effect. Hopefully this will help a bit.

Hopefully this will also help with getting a job. :slight_smile:

Any and all feedback is welcome and appreciated.

Latest :
Week3Save

10 Likes

Lets see if this works, haven’t posted much at all here so still figuring it out.

I wanted to try and recreate the folding wall effect from Control’s Ashtray Maze.

I created the initial animation in Houdini and used the labs VAT tool to bring it into unreal using vertex animation.

12 Likes

Wanted to try and create a waterfall like in the game RIME. Liked how it came out so I created some stylized water and a little scene made with the Houdini Gamejam starter HDAs. It was really fun making stuff with those tools!

There are a bunch of good references and inspiration on Simon’s article [here].(https://simonschreibt.de/gat/stylized-vfx-in-rime/#update1)

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Heres a projectile effect I made this week. I wanted it to be a quick and snappy effect and I think I hit a nice balance.

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Black hole effect using a Houdini sim mixed with vertex animation in the shader to suck everything to the center. Gif compression hit this one pretty hard.

Here is a bit better video of it on my twitter.

12 Likes