Hello, I am an aspiring VFX artist trying to get into the industry. Thought I should start a sketchbook to get myself to work on more things and practice more. I’m pretty bad at just making small, individual pieces instead of having to complete a whole concept and container for each effect. Hopefully this will help a bit.
Hopefully this will also help with getting a job.
Any and all feedback is welcome and appreciated.
Update from 2025: The more things change the more they stay the same.
Wanted to try and create a waterfall like in the game RIME. Liked how it came out so I created some stylized water and a little scene made with the Houdini Gamejam starter HDAs. It was really fun making stuff with those tools!
Black hole effect using a Houdini sim mixed with vertex animation in the shader to suck everything to the center. Gif compression hit this one pretty hard.
Here’s my latest assignment I was working on. A big volcano explosion! I was able to learn lots about pyro sims for games with this and feel confident that I should be able to make many more cool explosions now. Pretty happy with how this turned out.
I’m finally back! Unreal 4.26 just released and with it was the cool new landscape and water systems. So I got an idea of trying to turn the water into lava. It worked out decently well for being hastily thrown together.
If you want; here is a video of me using it in editor. In a bit I might post of gif of it here as well.