Michel Gagne and Battleborn

The VFX in Battleborn are hand-painted and I was wondering why the VFX reel of the game wasn’t already posted in here. So I would like to do it :slight_smile:

I think the effects are not very read-able in all the quick action of the game but I think the author, Michel Gagne is very interesting. There is an article of how he posted his idea of adding hand-painted VFX to a 3D game:

http://www.gagneint.com/Final%20site/Whatsnew/archive/2015/06_Jun/05.html

Also I think his twitter is a great collection of his work and inspirations:

https://twitter.com/GagneMichel

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I’m a huge fan of Gagne’s work, but ultimately I don’t think Battleborn worked out that well. Gagne’s style is amazing and a single effect by itself looks amazing. When there’s 30 effects going off all at once it just becomes noise. Plus almost every effect just looks like a flat card sitting in the world.

I’m a much bigger fan of the work Motiga did for Gigantic. Not quite as impressive as Gagne’s work, but integrates much better into the 3d world.

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Thanks for sharing two really cool collections of VFX work!
Maybe Gagne’s effect are just a little too detailed for a game with so many effects at once. Great reference and amazing work nonetheless. Will read the article and check out his twitter.

I think you put into words very well what I was feeling. That’s exactly the problem I noticed as well. Also, standing too near or right IN an effect might hide its beauty too much. Anyway, it’s a great source of inspiration and in general I really like the idea of bringing traditional skills into 3D. Especially effect in Anime have often soo much power and energie… I often try to give my effects a little bit of that as well. :slight_smile: