Mesh Plexus - Unity Particle System Customization

Created an effect based off plexus effect tutorial in Mirza’s YouTube channel. Same concept as the digital fire I’ve seen here made in PopcornFX. Besides line renders/particles connected between particles I’ve also added mesh triangles to the mix. Not going for anything particular, just wanted to see what kind of custom stuff I can get out of Unity’s particle system. Curious if anyone else has some fun or fancy ideas.


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Really dig the mesh effect addition. Mind walking my through implementation? I love the plexus effect and think it would be an awesome addition to the fully procedural project I’ve been working on.