Trying to recreate Megumin(Konosuba anime) Explosion magic in UE5.
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I like the overall composition of the effect. The timing is great and it really sells the impact.
You could explore animating the spark before the explosion a bit, maybe making it spin while increasing in size and stopping when it reaches its maximum size.
Also, you could have a few smaller sparks before the big explosion happens since that’s a thing several anime series tend to do.
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