Mealys - VFX Sketchbook

hit

missile_full

projectile

Hello! This is my first time publishing here.

I decided to practice projectile creation, so I made this magic attack skill in Unity.
Also, you may notice few post-processing effects, that I built entirely in engine: dark overlay (for highlighting transparent part), radial blur, hue split, planar reflections.

This 2D artwork I found on Pinterest inspired me to create my own version of effect.

Please, leave a feedback, or support me on Artstation if you are interested,
Thank you!

Artstation

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Nice! I really love how it dissolves—it has such a smooth and satisfying vibe.

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Is the dissolve effect for the explosion rings a hand drawn or a procedural effect? At first, I thought the texture on the ring was filling in and then dissolving out. But with the flash that comes before the rings, I can’t really tell. Very nice!

Thanks for appreciation! I made these rings with a cylinder mesh, a hand draw trail texture on it, and voronoi noise for alpha-erosion. So yes, the dissolve is basically procedural.


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