I decided to practice projectile creation, so I made this magic attack skill in Unity.
Also, you may notice few post-processing effects, that I built entirely in engine: dark overlay (for highlighting transparent part), radial blur, hue split, planar reflections.
This 2D artwork I found on Pinterest inspired me to create my own version of effect.
Is the dissolve effect for the explosion rings a hand drawn or a procedural effect? At first, I thought the texture on the ring was filling in and then dissolving out. But with the flash that comes before the rings, I can’t really tell. Very nice!
Thanks for appreciation! I made these rings with a cylinder mesh, a hand draw trail texture on it, and voronoi noise for alpha-erosion. So yes, the dissolve is basically procedural.