I decided to create a healing orb for the heal status effect. I like the twirl but would like it to feel more like a liquid. Not sure how to do that with shader graph but I’ll have to experiment. There’s a particle effect planned to emit from the orb and heal the player. The orb decreases in emission intensity as it heals and will eventually become empty. Any good resources someone could point me to when creating fluid simulations with shaders? Ha ha.