Maxpendragon Sketch #25 Heal

I decided to create a healing orb for the heal status effect. I like the twirl but would like it to feel more like a liquid. Not sure how to do that with shader graph but I’ll have to experiment. There’s a particle effect planned to emit from the orb and heal the player. The orb decreases in emission intensity as it heals and will eventually become empty. Any good resources someone could point me to when creating fluid simulations with shaders? Ha ha.

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A gif of my progress:

Working on my regen orb (Heal status effect) for the status effect sketch competition @realtimevfx. First time working with shaders. It's a lot of fun. #wip #vfx pic.twitter.com/KSLDSzk4KI

— Stephen Larsen (@sorcerybystevie) July 8, 2019