Masu - VFX journey

Hello !
I started VFX some months ago, after working for few years as a 3D generalist. It was time for a change, and I decided to dedicate some time for learning RTVFX !

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Here’s what I’ve done so far :

*An healing AoE effect to get used

to Niagara, timings and all. Working with the runes had been fun.*
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Then of course I did the classic fire, with an handpainted flipbook. Each spawn choose between sprites at random.
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I had this idea of stars droping and leaving galaxy on the ground. Not sure what could be the use for it, but it was a fun exercise.
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It was time for a SLASH!
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And then some projectiles.

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Now, I’m working on a teleport / dissolve FX

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First test of a dissolve effect, using screenspace texture.

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Crow animated plane using vertex position animation. I’m using a scrolling texture to move the wings.

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Merging together the two effects

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And here is where I am at now. What do you think?

In your opinion, what should I work on next to improve my skills?

Link to my artstation for longer videos of the effects : https://www.artstation.com/masu

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So, I spent time researching animation packs. I was wondering if it was worth it to buy a character model, but I think the default mannequin is better if I want focus on the FX.

Anyway I made a little projectile block out. I wanted to try several things : setting up a proper projectile scene, and tracking a character model.

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It uses camera track splines for the projectile trajectories, and a camera shake effect.
Do you think it’s a good idea to put a camera shake? I think it reinforce the impact frame, but on the other hand, you most likely don’t have those during gameplay…

My next goal will be either :

  • do a complete FX set for a character
    or
  • do one effect for all type of magic in Elden Ring
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Hello! Hope you’re all doing good.

So I was messing with materials and meshes, trying a trick I remembered seeing I don’t know where :
by having all the faces of a sphere mesh into separate UVs, World Position Offset makes them move independantly.

So… I made this quick shield shader using refraction and fresnel :smiley:

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Hi there!

I used the refraction on my previous post to make some wind effect.

I don’t know where I’ll go from there, but it was fun!

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Hello all!

So, I worked a bit on my last effect, and call it done for now !

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You can see it here : https://www.artstation.com/artwork/zPez3q

I have also done the concept art for my next explosion

And a flipbook for the embers

Feeling great on this one!

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Work done today! First steps

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The streak lines build-up doesn’t really communicate well with the effect since it is pointing to a singular point. I suggest replacing something that can cover the surrounding, like a vortex covering the body.
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Hey!

I finished my explosion some time ago, I just take the time to upload it here.

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And here is the artstation link : https://www.artstation.com/artwork/vDVAqD

I also started working on a lightning zap spell, here is the first concept :

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Hey there! I made a few things since last time :

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Made my lightning VFX from the concept above. Artstation link here : https://www.artstation.com/artwork/LRPL9K

And I decided to tackle something I was a bit afraid of : slashes. So I plan to make a moveset for Kwang from the Paragon assets

Made a custom shader with parameters for various looks

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I also decided to now put my effects in an environment for my portfolio.

And… I got my first art test for a game studio! Coming up next tuesday, we’ll see how it goes! :partying_face:

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