Wanted to try a Shader node bootstrap in Blender and here is what I ended with🛡️. I used Voronoid and mixed Noise texture with some remapping. Any suggestions on improving this would be really helpful ^^
P.S (update)
Wanted to try a Shader node bootstrap in Blender and here is what I ended with🛡️. I used Voronoid and mixed Noise texture with some remapping. Any suggestions on improving this would be really helpful ^^
P.S (update)
I think the main thing your shield is missing is a hard edge to it, this can easily be achieved using a fresnel effect with a 2nd shield layered on top of the 1st. Other than that, I like how it looks and the intersecting parts look really nice.
Thankyou for the suggestion, I tried fresnal but since its a 3D mesh, from the view angle, I get very sharp Edges because of the faces present behind. I could not achieve the soft gradient. If I try it in Unity, maybe because of Cull mode set to “Back” it is possible.