Hello
I wanted check is it possible to apply different material on the skeletal mesh using Niagara system?
I know that I can call Initialize Mesh Reproduction Sprite but that is just for sprites. I’m trying to make a ghost trail with different colors like the example bellow.
You could spawn and manage them through bp instead of as a niagara system
Okay can you give me a solution with the bp?
My goal was to make it with Niagara system, expose parameters for the color and lifetime and call it in the bp.
That’s a ridiculously complex solution to this problem, but yes, it is a solution
Thanks I will try it out.
This is done in BP exactly as @Niels suggested. That’s how it’s capturing and creating a static mesh pose for each given frame of the animation. How many different colors are you trying to incorporate?
The color is not a big deal, one could be enough. Just need to see how to make this with Blueprint.