Hello
I wanted check is it possible to apply different material on the skeletal mesh using Niagara system?
I know that I can call Initialize Mesh Reproduction Sprite but that is just for sprites. I’m trying to make a ghost trail with different colors like the example bellow.
Okay can you give me a solution with the bp?
My goal was to make it with Niagara system, expose parameters for the color and lifetime and call it in the bp.
This is done in BP exactly as @Niels suggested. That’s how it’s capturing and creating a static mesh pose for each given frame of the animation. How many different colors are you trying to incorporate?