Lush: Sketch #24

For this month’s sketch I’ll be mostly focusing on a single reference, that Nintendo vibe.

This is the main reference:

Objectives:

  • Play with different shapes and meshes!
  • Presentation.
  • Recreate texture based FX with meshes.
  • Make it available for download.

And that should do it! :sparkles:

WIP

Blocked out some basic 3D shapes already. The idea is to “flipbook” through some of them.

WIP_Test_01

Been experimenting with mesh “flipbooks” and general shapes in Unity. Might try to recreate it both in Unity and Unreal.

Update:

I’ll be focusing on lookdev today, and then I’ll begin to experiment with the effects themselves. Said effects will exist according to the challenge rules.

THE FINAL ENTRY

Here it is!

  • Move by using WASD.
  • Use Space to jump.
  • Use Shift to run.
  • Use the Left Mouse Button to shoot a projectile.
  • Use the Right Mouse Button to zoom in and out.
  • Use E to slow time down.
  • Use Q to reposition the target.
  • Every element is reactive!

:computer_mouse: Download it by clicking here :computer_mouse:

Bonus:

Detail Lighting Pass

Lighting Only Pass

Reflections Pass

Unlit Pass

Wireframe Pass

Quad Overdraw Pass

Shader Complexity Pass

Buffer Overview Pass

Enjoy!

6 Likes

Looking good.
How do you make a mesh “flipbook” though? sounds dope

Unsurprisingly enough, those are just sub-emitters spawning the next mesh at the same position with a similar lifetime, so it looks like a flipbook!

1 Like

Great job! I love the shapes and the environment setup. So funny to see it in slow motion :stuck_out_tongue:

1 Like

Glad you liked it!

Just uploaded the playable build so you can try it yourself. :new_moon_with_face:

:computer_mouse: Download it by clicking here :computer_mouse:

2 Likes