Luke Kimball - VFX Sketchbook

Hey everyone, I recently graduated and finally have some time to myself again so I figured that I would start posting some of my personal work. I’ve seen several other people do this and figured I would give it a shot. I’ve also seen people’s personal work and sometimes it can be really helpful to see so I figured I might be able to help some other people out as well (Even though my knowledge is by NO means exhaustive lol).

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So being a massive fan of the dark souls series and From Software I was super excited when the beta test for Elden Ring was goin on. Unfortunately I was still in college at the time and had almost no time to watch anything on it. But now since I’m graduated I figured that I would take a crack at recreating the sort of bonfire from Elden ring.

I ended up finally setting up some custom functions as well since this effect isn’t super complex and I needed to do that honestly. (I had been really putting it off)

I started off with making something that I could more precisely control the UV’s of a texture with. I wanted to be able to pan them as well as scale them on the two different axis’s. While I was working on it though I realized that I wanted to be able to change whether or not I wanted to use the standard time function and the particle relative time function. As well as being able to offset the texture without panning it continuously. I probably won’t use the plain offset very often but it’s better to have more switches to flip or boxes to check most of the time. just gives you options.

Since working on the ground part of the Elden Ring effect I realized I need to be able to soften the edges so that the mesh didn’t appear so harshly.
So I ended up making a function so that I could control how soft the edges of the texture were both vertically and horizontally.

Oh just a quick side note if you wanted to use these or make your own custom functions for love of god and your own sanity please tick the expose to library box in the material editor when making your function.

This will make it so that you can look up your function in the material editor. If you don’t this box you will not be able to look it up and will drive yourself crazy. Trust me I speak from experience lol.

After some messing around I was able to make some progress and get this.

It’s by no means done but it doesn’t look too bad and I think I’m headed in the right direction