Low-lying fog shader tutorial [Unity, ShaderGraph]


I just wrote an in-depth tutorial on how I created this low-lying fog effect with Unity using ShaderGraph.

You can check it out HERE.

By learning how to create this low-lying fog effect you will also know how to:

  1. Render a texture from shader;
  2. Offset vertices of your model;
  3. Add depth fade to your effects or models;
  4. Use ramp color textures.

A full project, textures, and a mesh provided! Perfect for beginners :blush:

EDIT: changed the link, as I migrated my website to another domain


This is awesome! Thanks for sharing.

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