Hey,
I just wrote an in-depth tutorial on how I created this low-lying fog effect with Unity using ShaderGraph.
You can check it out HERE.
By learning how to create this low-lying fog effect you will also know how to:
- Render a texture from shader;
- Offset vertices of your model;
- Add depth fade to your effects or models;
- Use ramp color textures.
A full project, textures, and a mesh provided! Perfect for beginners
EDIT: changed the link, as I migrated my website to another domain