Looking for opportunities as a Real-time VFX Artist.
Available for remote work (worldwide, freelance) or on-site roles in Canada.
I have 3–4 years of experience in AAA game development, with credits on two AAA titles, while also being comfortable working in smaller, flexible indie teams.
Strengths:
• Houdini-based simulations (RBD, Vellum) and real-time integration
• Creating grounded and stylized/supernatural VFX
• Implementing effects directly in Unreal (Blueprint-driven workflows)
• Procedural tool development (Houdini HDA, environment/prop tools)
• Optimization for real-time performance
• Strong collaboration with design and environment teams
I can handle both the artistic and technical sides of VFX, from creation to in-engine implementation, and adapt to fast iteration cycles common in indie projects.
Demo reel is available