Looking for our first VFX Artist to our European Maxis team. (THE SIMS)

Location: Remote/Hybrid/Onsite Europe - open to most European locations

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be.

We are looking for a Senior VFX Artist to join our growing Maxis team and bring The Sims to life. You will work within our proprietary tools and systems using visual scripting to create whimsical effects to entice our players. You will help lead, grow, and develop our VFX team in the EU by serving as a subject matter expert in all things visual effects related. Often you will be the connective tissue piecing features together while making sure our performance targets are met. You will report to a Craft Manager and Senior Development Director.


  • You will create stylized interpretations of real-world visual effects within the confines of real-time engine memory and performance constraints
  • You will collaborate with the VFX team, Direction, and other cross-discipline partners to achieve the project’s aesthetic vision
  • You will be owning the design and technical implementation of VFX from brainstorming through the testing and bug fixing
  • As a Senior VFX Artist you will be defining and setting priorities, contribute creative solutions to technical challenges and inspire others through knowledge sharing and documentation


  • You have 5+ years of experience as a VFX Artist contributing to all phases of game production on a AAA title
  • You have experience creating advanced real-time visual effects in Maya through use of particles, static and animated textures, lights, post processing, materials, meshes, and shaders
  • You have experience developing visual language across an ecosystem of effects, and working with engine lighting, post effects, and physically based shading models
  • Experience with physics-based animation, impact interactions, destruction, and water
  • Expert experience creating 3D assets, materials, and hand painted textures in other packages (e.g. Photoshop, After Effects)
  • Excellent technical comprehension in relation to visual scripting environments such as Unreal Engine’s Niagara & Blueprints, Unity’s VFX Graph
  • Experience using GPU profiling tools such as PIX or GPAD
  • Excellent working knowledge of creating shaders within a Unity or Unreal shader graph
  • Experience with Maya Bifrost and FumeFX

In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchises of all time and The Sims 4 is by far our most successful Sims game. We have more than 70 million registered players of the base game. To date, The Sims 4 has shipped over 60 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We’re excited you’re interested to learn more about how you can join our team and dream big. For more information about The Sims, follow @TheSims on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on YouTube for the latest news and updates.

Apply here!: Senior VFX Artist - Maxis (The Sims) at Electronic Arts