Looking for help recreating an image slashing effect in Unity2D

I am trying to recreate an effect where the slash of a weapon moves part of the image of the current scene.
For reference: https://youtu.be/kWXAiU0dpPk
Part of the image on screen seems to just be copied, pasted and moved slightly to the side before sliding back to the original location when taking a closer look.


It’s quit noticable when looking at the hat and chain.
I tried to use a Shader Graph to recreate this effect but unfortunatly my experience is rather limited and I didn’t realy manage to get anywhere.
I’d greatly appreciate if someone here could help me recreate this effect or just give some general Tipps since I am new to creating VFX.
*the reference is from the game Dead Cells using the weapon Queen’s Rapier

Hi!
To me it looks like they are spawning a big particle with a 2D Offset Refraction. Not sure how it works in unity though. But basically you’re grabbing the image behind the particle and offsetting it. Just make sure that the render queue is after all the post-processing.

If the game is 3d keep in mind that the further from camera the plane with refraction is the stronger it is

For the transparent look you can use the same screen grab / screen color