Looking for feedback on Blood VFX

Hello everyone! I have been working on this blood vfx in unreal engine and I would like to ask for opinions on how to improve it. It is still a work-in-progress and I plan on adding magic vfx around her hand, to better connect her to the rest of the effect, and to make it clear that she is the spell caster. I am thinking some sort of blood-colored wispy smoke orbiting around her hand with a little blood as well.

If anyone has any feedback it is greatly appreciated. Thank you!

1 Like

Looks great! I’d add some bloody mist around the more dynamic parts — especially toward the end, to better connect the blood chunks and sell the impact.
The projectile trail could also benefit from some dripping.
And since this is blood in a cold environment, a bit of steam/condensation (e.g. from the axe) could work really well.