After a lot of editing and tweaking I’ve got together the ‘final’ (for now) version of my Realtime VFX Showreel: https://www.artstation.com/artwork/8QWBn
It’s specifically in Unreal Engine as it’s what I’ve learned and been working in mostly, with a bit of practice in Unity too.
I’m actively looking for a job in VFX at the moment and I wanted to ask if anyone had any advice or tips from their own experience when applying if there are certain things, types of effects, skills or software that would be good to showcase and add to my reel?
At the moment I’m delving further into Houdini to learn more about how I can use it more often in my workflow, but on top of that, what do you guys think? Is there anything you think is super important to include? I’d love to hear it!