I’ve been trying to make a motion trail in Unity, but my character is static while the background is moving, so I’m opting for a line renderer with fake velocity.
Everything has been working well so far, but I’m having a problem with the texture of the line with varying width, my texture gets jagged between points. I’m not talking about “turning a corner” between points, as my line is perfectly straight. Is there a fix to this? Or is there a workaround that you would recommend?