Leote's Sketchbook #1

Hello peeps :slight_smile: This is my first post here and the first time I’m sharing work, so let me introduce myself very quickly too!! :open_mouth:
I’m Leote, an university student from Portugal enrolling in game development. I want to pursue VFX, and since my course doesn’t have a dedicated curriculum for it, I’m learning on my own :))
Internship season is almost coming too, so I wanted to develop a portfolio piece to land me a job around the country :)) I also love and dabble in technical art from time to time!

I was very inspired by Matthew’s Toxic Beam VFX and I decided to go ahead and do something along these lines, but with more fire-based shapes and colors. I think a sketchbook detailing my progress is an awesome idea, and I want to be pretty transparent, so I’m going to include a whole lot of progress and my reasoning behind it!

I would say that despite my goal being having a nice, polished, if still noobish, VFX piece, I think my most hopeful takeaway is hearing alot of the communities’s opinions and advice, but also gauging if my thought processes are going the right way (as in having the correct mentality for actual production work!)

That’s all for this first post! I extend a greeting to everyone here, and I hope everybody keeps sharing their awesome work too :sunglasses:

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Welcome in! Great to have you here :smiley:

I admire the confidence to post your works as a beginner as many people are scared of that, but it’s actually one of the best things you can do! This way you are showing to other vfx artists your progress and also can get some feedback and direction where to follow, so great idea!

Looking forward to your works :smiley:

Thanks Manus :)) enough lurking around in discord, it’s time to contribute somehow and send my voice to the void <3

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Update 1:

I’ve been studying the effect both artistically and technically over the last few days, and I’ve focused on building a clear idea of the shapes and complexities that I want the effect to have, as well as what resources I have available / still have to make.
Do apologize for many of the notes being in Portuguese, but I’m mostly including it for illustrative purposes :slight_smile:

I’ve built the start of a reference board and jotted down some doodles, a general timeline for the composition, as well as a very basic tasklist of assets needed. It seems to me that, at the start, it’s a bit hard to fully commit to a rigid asset list structure, as I have yet to make an initial in-engine mockup, so I’m not sure I’ll end up using these particular assets, or in the quantities mentioned… so it’ll likely not help me much now at the start.
Some of the references are now in an AnimRef board to easily visualize once I’m in the mockup stage. It was mentioned by Tyma on the RTVFX discord, so many thanks!!

As for what’s next, I’m thinking of running inventory on what I’ll need conclusively, while simultaneosly setting up the effects in a very initial state in Unity, in order to already work on timings and composition. My intuition tells me my inexperience might underestimate the technical complexity of some of these aspects, so we’ll see how it goes, but hopefully I’ll manage!

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