been a longtime lurker while I try to learn more and decided I should just start creating and getting real feedback instead of just following tuts and clicking arbitrary things
so here’s the first one! A Shield Buff
all feedback welcome, kind of thinking it’s a bit too much for actual gameplay
In my opinion the texture for the shield is very fine. It is clear and not has a lot of unnecessary details. The bottom light and circle are very bright and catch the eye, which is not so good, because the main element in this type of spell should be the shield itself. You know, the shield says what is the meaning of the effect so should be most visible.
And probably you should check the timing. In my opinion the whole effect is quite long. But I am relatively new in vfx and still learning like You so I don’t want to say something which I am not 100% sure
It’s good, I really like shields and how it clearly reads for what it is: shielding buff.
A few things I suggest to work on:
Rotation speed of rune and shields look a bit too different. You can try to make it closer or erode rune earlier
Maybe the rune can go to translucency instead to going back to 0 size
Try different things with the timing of light and rune between each other. Could be better to show light first and rune second. Not sure about it, but worth to try
Thank you for the feedback, will go back and update those!
Started working on an Ice projectile and so far I think it’s okay, it feels too long still for like a basic attack to me though.
I HATE 5.3 Niagara! I think (haven’t compared versions) they replaced the “delay spawn” with “spawn time” in burst instantaneous and it feels bugged now or maybe I just don’t fully understand it? Anyways worked it out but for some reason the “death event” doesn’t work now?
I belive I have everything setup correctly but I still have a lot to learn so feel free to humble me