Hello, everyone. I have been actively studying VFX for some time. I started learning with unity. In general, everything is going great, but as soon as I face a task that is not the most typical and requires creating a shader, I don’t know what to do at all. I tried to watch various tutorials, read specialized materials, but I don’t understand the logic of shader creation at all. So I really want to ask the local community to help me
The logic is the same as with photoshop. It’s a simple math. If you have gray layer (0.5) in photoshop and you add the same layer, you will get a white color. The same in the shader. 0.5 + 0.5 = 1.
I had the same issue where I would create a shader while following a tutorial but when I am try to work on my own, I would struggle to remember some things. So I would recommend starting small, don’t try to create complex shaders at first. A simple texture being panned, then add some noise to break it up or to erode it.
Also do not hesistate to go back to tutorials when you do not remember anything. Repetition is key to mastery, when done over and over again, with time it would become easier to work on your own.
Відповім вам українською, знаю, що ви її розумієте)
Звісно прям таку базу я розумію. Тут мова скоріше про щось більш складе. Наприклад з руханням текстур по UV, деформація UV і тд