For the black… I’ve been told… MANY times not to use pitch black, but my brain just loves it. I’ll definitely lighten the ball up. o/
Also agreed on the ult: I’ll most likely remove/reduce and fade out a few things (mostly the shockwaves) to make it more readable, as well as change up the “constellations” texture.
Not sure about the longer trail on the Q, though, but it’s definitely worth trying! I was planning to make it larger anyway. Maybe also add a semi-capsule in front of the sphere when it’s moving, to simulate a comet entering the atmosphere?
Woooow that Hextech Anivia ult looks very nice! It’s a little opaque for League’s game space, as it almost reads as a portal to me rather than something that will do damage, but I’m in love with the elements you have going on! The little cube you have in the center is probably my favorite part, and I’m sad to see it smaller because it’s SO COOOLL (But It’s a great that you made that decision because it would read as a pick-up otherwise!).
Thanks a lot! And yes, the readability is my greatest concern it, and also why I didn’t go further down the road on that effect. It was more of an experiment than anything, really.
Here’s my new piece, featuring Cosmic Reaver Viktor. Still a WIP (+/- 40h in). I would really love some feedback on it, so feel free to leave your impressions!
I’m just starting to learn VFX, and after looking at all your video on Youtube I can say that your work is really inspiring !
Good luck at Gameloft Montréal, I work there for 5 years as a Level Designer
I think I left Gameloft for Ubisoft before you start.(July 2016)
I would have like to met you, you could have guided me and gave me tips to help me in my VFX learning quest
But you knows, maybe one day we can hangout on a terrace and take a beer since we are both in Montréal
On a side note, I’ve been working on a small personal project today. I went to the teather to watch “Your Name” yesterday and, as per usual, it broke me. SO, I decided to make a small Unity scene. It’s not League-related, but thought I’d share a WIP here if someone has feedback.
This would be a stencil use case! Basically, I have a mesh that renders over the terrain (a cylinder going downward and fading out) that only shows where another mesh is (a simple disc, here).