Kris: sketch #27 Fire

I was doing a ninja thing… I changed my mind… here is the new thing… decided to go with an archer wall of fire effect.

GO TEAM FIRE! I am off to Oktoberfest, good luck to all the entries! :smiley:

Current State Final:

I couldn’t get my funky little decal in so here is the vid for that:

WIP1

Will be adding some heat refraction, embers, impact elements, and sorting out the falling projectiles to look more fiery.

7 Likes

Inspired by these…

Dragon’s dogma

GuildWars 2 (I always wanted this skill to be fire)

Added Heat Refraction and embers to the fire wall

1 Like

Added smoke to the fire wall…

Added impact debris and trails

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WIP 5 (probably final as I am out of time!)

Added new particles to the bow release and cleaned up the impact debris and trails so they aren’t as crazy.

3 Likes

Nicely done, definitely not something I’d want to get caught in the impact zone of :smiley: The additional particles and swirling trails from the bow definitely add a great touch to the residual effect source

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Tyty!! I just wish I had more time to clean it up :smiley: I may get an hour or so today…

Looks great man!) Animated character is always +100 to the presentation)

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I made a decal to go with the effect but I am not gonna have time to plug it in… here it is anyway…

3 Likes

Right… final one… tweaked the bow release particles… I am now off to Oktoberfest… GO TEAM FIRE!! :smiley: