Klaus' VFX Sketchbook

Hey everyone, it’s been a minute!

I just wrapped up my latest personal VFX project - a deep dive into electricity.
My goal was to achieve lightning bolts with a 2D-painted aesthetic, while using procedural texturing and flexible 3D positioning techniques.

Here we go :zap::zap::zap:

Thunder Dance

I also took charge of choreographing Michelle’s performance and it was great fun to do the camera staging. I used the character model and several animations from Mixamo and additionally put a bo staff in her hand :smile: It was quite some work (considering I’m not an animator), but I’m pretty happy about how it turned out and Unity’s timeline allows for very smooth animation blending.

Additionally, my test environment received a major facelift. I’ve been wanting to create this kind of LED shader for a while, so I thought why not make it look like a scifi battle arena :star_struck:
Big shout-out to Odem for their LED screen shader graph - super helpful as a reference :ok_hand:

To be continuted? Yeah, if time permits I’ll add a big “ultimate” move, since the performance I put together climaxes after the point where the video ends for now - we’ll see!

As always, I welcome your feedback and suggestions.

Thanks for stopping by, folks! :v:

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