Working on an ice spell and really happy how it’s coming along.
Next steps:
- frost effects on the ground
- snowflakes along shards directions
- steam eminating from shards (not sure yet which approach might be best for this
)
- smaller shards alongside the path
- more shard mesh variations
- maybe improve shards shader (It’s an experimental setup that uses object space view dir for texture offset. Currently has no refraction, so it looks a bit like plastic.)