Hi stranger …
I’m glad that you opened my post. It means a lot to me!
- I’d like to make stylized effects like in LOL and HOTS
- I started my FX journey not long ago.
- Working with Unity engine
- Immediatelly jumped to learn Shader Graph, because as I understood they’re combining 3D meshes, 2D flipbooks and particles.
Feel free to post your opinion, I’m really hungry to improve.
I really appreciate your time and attention!
This is my first explosion using mesh, flipbook and particles.