A quick introduction for anyone who cares (if you don’t, feel free to jump to the next paragraph): I am a junior realtime vfx artist in training, but I have been working with 3d since I was 12, so I am no stranger to the industry. Up until a few months ago, I was doing primarily modeling work because I had felt I had to since it was what I had the most experience with (Sunk cost fallacy in a way). However, only recently have I really begun to delve into VFX, and so far, I am absolutely loving it. I found modeling work to be far too menial for my liking. VFX on the other hand is much more about making things pretty within a budget, lending to a lot of problem solving, which I like. So, here I am.
This is my first time posting onto this board, and this is also my first effect that I have made inside of a game engine. It is just a simple thruster effect to be used on the back of a jet engine or a jetpack. Let me know what you think!
Unreal Engine 4