So, here I am again my goal is to make guts fall from a zombie character I have laying around, and with it comes some squash and stretch guts and organs that fall out of it.
How am I going to do it? I have no clue. I guess you and me will find out!
So to start off I watched a bunch of videos, messed around with a lot of shader things (rotate about axis) (could not get it to work) so I tried another method. this time I started from scratch.
So I came up with the idea to pass the collision point of the object into a space local to the object.
Something like this or similar, and I wanted to get the result of this
Which I somehow of a miracle made happen:
and with that comes the shader: although I could not get rotation to work it’s definitely a step in the right direction!
So today I managed to get rotation working, by simply changing two inputs and converting to world/object space! I am so blind!
Here is what the shader looks like now: