As per Chris’ post, here’s a bit more context for feedback
I’m aiming to create a ‘hard light’ hologram, where the system creates a collection of solid vertices. Once it receives the desired image, the vertices create edges to form a wireframe model.
I wasn’t really considering a specific target platform (as I’m still learning the ropes), but I suppose PC would cover it
What would I like feedback on? Specifically timing - I know this is something I need to work on.
Any thoughts on the vertex ‘cloud’ before it forms the hologram? It was really tricky getting the curl noise to dissipate in a central manner, rather than pulling to one side.
Lastly, any suggestions on how to do the godrays so they face the camera? There’s no lock axis in Niagara, and couldn’t figure out how to work around it. Also tried making a camera facing material, but that created some really odd distortions.